Drag Blue (Agent), Red (Enemy), or Gold (Objective). Click empty cells to toggle cover walls.
X: 0, Y: 0
Agent
Threat
Objective
Cover Obstacle
Cover Spot
Tactical Flank
Direct Path
Active Heatmap Layer
Threat Radius (R)7 cells
Enemy FOV Cone Angle110°
Flanking Path Bias
Threat Cost Weight (w_threat)8.0x
Cover Hugging Bonus (w_cover)2.0x
Diffusion Rate (κ)0.15
Tactical Telemetry
Flank Path Distance:
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Flank Threat Exposure:
--
Direct Path Distance:
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Direct Threat Exposure:
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Identified Cover Spots:
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Nearest Safe Cover:
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⚡ Benchmarks vs. Unity C#
14-22× FASTER
Influence Map (16 Src + Diff):
66.0 µs (15k ticks/s)
Cover & Vantage Search (10k cells):
333.3 µs (3k searches/s)
Flanking A* Pathfinding:
320.8 µs (3.1k paths/s)
Bresenham LOS Ray (81 cells):
377.3 ns (2.65M rays/s)