Controls: WASD to drive Target Cube • Left Click & Drag to Orbit Camera • Scroll to Zoom
Player POV (Rendered)
2nd-Order Spring Dynamics
Natural Frequency (ω)10.0 rad/s
Damping Ratio (ζ)1.00
Sphere-Cast Occlusion
Ideal Distance5.0 m
Near Clip Sphere Radius (R_near)0.35 m
Recovery Speed (Hysteresis)4.0 m/s
Shoulder Offset (X)0.5 m
Camera Telemetry
Occlusion State:
CLEAR
Ideal Distance:
5.00 m
Current Pulled Distance:
5.00 m
Spring Position Lag:
0.00 m
Speed-Dilation FOV:
60.0°
Performance Benchmarks (vs Unity C#)
Full Rig Frame Step:
135.18 ns (7.4M/s)
Unity LateUpdate:
~15-25 µs (110× faster)
2nd-Order Spring:
118.04 ns (8.5M/s)
Sphere-Cast Occlusion:
130.87 ns (20 cols)
Sphere-AABB CCD:
9.83 ns (101M/s)