Dialogue Player
🧙♂️
Welcome, weary traveler. Rest by the hearth, or seek you rumors of the shadow in the hills?
Event & State Log
[System] Initialized dialogue runner. Variable store synchronized.
Variable Store
NPC Ambient Barks
Trigger contextual reaction barks with priority gating, cooldowns, and weighted repeat prevention.
Recent Barks
Performance Benchmarks (vs Yarn/Ink)
Graph Node Step:
466.13 ns (2.1M/s)
Yarn / Ink C# Step:
~25-60 µs (80× faster)
Full Story Traversal:
2.33 µs (429k/s)
Expression Evaluator:
757.83 ns (1.3M/s)
Bark Triage (100 barks):
4.82 µs (48 ns/bark)